Sony PS4 will support used games: no restrictions, online check-in or authentication required

Sony PS4 will support used games with no restrictions

Perhaps the biggest news post-console reveal here at Sony's E3 presser: the PS4 will play used games without any restrictions or authentication. In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like GameStop, lent / sold to friends or kept forever as part of your enduring library. What's more, unlike Microsoft's controversial Xbox One 24-hour offline gaming window, PS4 owners will not have to connect to the internet in order to continue playing games. Effectively, that makes the PS4 fully playable offline; it also arguably hands the E3 2013 crown to Sony. For a brief instructional (and intentionally cheeky) demo on how this used game process works, check out Sony's homemade video after the break.

Filed under: Gaming, HD, Sony

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Transistor coming to the PS4, Sony doubles down on indie games

Transistor coming to the PS4, Sony doubles down on indie games

Amir Rao and Gavin Simon from Supergiant Games hopped on stage with Sony to announce that Transistor, the company's next title will be making its console debut on the PlayStation 4. The creators of Bastion will be making Sony's console their home early next year and it's bound to be one of the highlights of this year's E3. But, if you think the embrace of indie developers ends with the cyber-punk follow up to the surprisingly successful and original Bastion, you're wrong. Klei Games is bringing its hit Don't Starve to the PS4 and Octodad: Dadliest Catch from Young Horses is also on tap. Ragtag Studios, Red Barrels and 17-Bit Games are also bringing titles to the PlayStation before other consoles. There's even going to be a remake of Oddworld, called Oddworld: New 'n Tasty. Huzzah! And don't miss the trailer for Transistor after the break.

Filed under: Gaming, HD, Sony

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Sony's Yoshida confirms all PlayStation 4 games work with Vita via Remote Play (with minor exceptions)

Sony's PlayStation Vita is getting a major content boost when the PlayStation 4 launches later this year, as all PlayStation 4 games will run on the Vita via Remote Play. The only exceptions offered by Sony Worldwide Studios head Shuhei Yoshida were, "unless the game requires specific hardware like the camera [PS4 Eye]." It also stands to reason that PlayStation Move-specific titles won't run via Remote Play, nor anything else that requires peripheral hardware (the Buzz! series, for example).

The PlayStation 4's Remote Play functionality with the Vita is said to be far more robust than its previous PlayStation 3 / PlayStation Portable iteration. Developers can even put Vita-specific controls in their PS4 games, enabling Wii U-esque second screen functionality, Yoshida told us earlier this year. We'll have our Vitas on-hand at E3 in a few weeks when we expect Sony will offer first hands-on with its next gaming console.

Filed under: Gaming, Handhelds, Peripherals, HD, Sony

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Via: Joystiq

Source: Twitter

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Installing, buying, selling and sharing games on Xbox One: here's what we know

Installing, playing, buying, selling and sharing games on Xbox One here's what we know

With each subsequent console generation there's an undercurrent of fear, a concern that this will be the cycle that finally kills off something many hold near and dear: the used game. Though these scratched-up disks and carts are often overprized and come with incomplete or unfortunately creased manuals, they're still better value than the shrink-wrapped titles.

With the announcement of the current next-generation of consoles the discontent raised again. Is the axe about to drop on the used video game market? Is this the iteration that will prevent you from borrowing something from a friend? Not if Microsoft has anything to say about it. The Xbox One does support used games and it does support game sharing -- but the details are in some cases a bit murky. Join us after the break for an exploration of what we know.

Filed under: Gaming, Microsoft

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Nintendo partners with Best Buy so you can play unreleased Wii U games in store during E3 (video)

Nintendo partners with Best Buy so you can play unreleased Wii U games in store during E3

There's nothing more frustrating than watching a product or service get announced, then having to wait an age to try it out. Nintendo hears that, and has announced via Nintendo Direct, that during E3 week, Best Buy will have playable demos of as-yet released Wii U games in 100 stores across the US and Canada. Given that no one was likely expecting any new hardware from the firm, it's clear the gaming stalwart is looking for other ways to stir-up some interest. There's no mention of titles, so we're left to assume they'd be the games announced at the show. Either way, scratch out that week in June to make sure you find out first hand. Scrub right to the end of the video past the break to see the announcement for yourself.

Filed under: Gaming, Nintendo

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Via: Joystiq

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'Google Play Games' uncovered as Android's home for invites, achievements and more

'Google Play Games' leaks, gives Android gamers a home for invites, achievements and more

A Google-built alternative to Game Center on iOS and Games Hub on Windows Phone surfaced last month, and we know even more about it. Android Police dug into a new Play Services (an Android component you don't access directly, but does things like update Google apps) APK, and found the latest version hid a massive update getting ready for Google Play Games. Although it's not directly accessible yet, so far it's revealed support for system wide notifications, standardized notifications managed by Google+, and cloud synced game saves to work across multiple devices. Also built in are the other parts of any modern gaming service like matchmaking, leaderboards, achievements, lobbies and such. Exactly how all this works and how devs will put it to use will probably be revealed next week at Google I/O, but for now there are a few more screenshots beyond the source link.

Filed under: Cellphones, Mobile, Google

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Source: Android Police

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Machinima launch for Xbox 360 has us watching more games than we play

Machinima launches for Xbox 360, has us watching more games than we play

When Microsoft piled on the Xbox media channels last year, we didn't realize just how long it would take for some of those channels to come to fruition. We're quite possibly on the cusp of new hardware, and Machinima's app is just now making its Xbox 360 debut. Still, it might be worth the wait for those who live and breathe gaming even after they've set down the gamepad. The app includes the full suite of Machinima channels and their associated videos, ranging from regular shows and specials through to game blooper reels. Machinima is available everywhere Xbox Live is active; if that isn't enough to tide you over, Microsoft is teasing the reveal of a OneBeat electronic music app next month.

Filed under: Gaming, Home Entertainment, HD, Microsoft

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Source: Major Nelson

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In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen

Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.

The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.

Filed under: Gaming, Peripherals, Software, HD

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