Sony PS4 will support used games: no restrictions, online check-in or authentication required

Sony PS4 will support used games with no restrictions

Perhaps the biggest news post-console reveal here at Sony's E3 presser: the PS4 will play used games without any restrictions or authentication. In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like GameStop, lent / sold to friends or kept forever as part of your enduring library. What's more, unlike Microsoft's controversial Xbox One 24-hour offline gaming window, PS4 owners will not have to connect to the internet in order to continue playing games. Effectively, that makes the PS4 fully playable offline; it also arguably hands the E3 2013 crown to Sony. For a brief instructional (and intentionally cheeky) demo on how this used game process works, check out Sony's homemade video after the break.

Filed under: Gaming, HD, Sony

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Elder Scrolls Online coming to the PS4 in the spring

Elder Scrolls Online coming to the PS4 in the spring

In case you haven't already lost enough sleep (and probably a few girlfriends) to the Elder Scrolls Saga, Bethesda is turning the world into a next-gen MMO. The title appears to have many of the same, non-traditional (for an RPG) elements that made titles like Skyrim so successful but brings them to a massively multiplayer world int he vein of WoW. And, if any franchise has the ability to unseat the current king on online RPGs, it's the Elder Scrolls. There will be a beta period kicking off, starting with the PS4, before the title will officially hit shelves in the Spring of 2014. It's probably best to start stocking up on Red Bull and Cliff Bars now.

Developing...

Filed under: Gaming, HD, Sony

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Xbox One: Microsoft won't charge fee for used game licenses, requires online check-in once every 24 hours (update)

Microsoft today unveiled plans to allow used games on its next game console, the Xbox One, ending speculation about fees associated with the process. "Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," a Q&A regarding Xbox One licensing fees reads. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers." There is an exception noted, as the above only applies to Microsoft-published games apparently:

"Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners."

You'll also be able to give your games to friends, though you must be friends on Xbox Live for more than 30 days and "each game can only be given once." It's unclear if the game can be given away to subsequent people by the receiver.

There's also a piece detailing how the console's always online requirement will work, with a check-in needed once every 24 hours if you're on your home console (you'll only get one hour offline on a friend's console before getting booted). Beyond serving to check whether the game license you're using is official or not, Microsoft says the requirement will, "verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend." Sounds to us like a way to get around issues associated with not needing discs post-install to play games on the Xbox One. The piece also notes that, "Games that are designed to take advantage of the cloud may require a connection." There's no word on exceptions for military personnel or people who live in areas without internet -- the minimum suggested speed to maintain a connection is 1.5Mbps.

Finally, there's a piece about privacy which adds some interesting notes about the new, required Kinect. The "Xbox On" wake functionality can be disabled, and Microsoft assures that a variety of privacy settings will be available right from initial setup.

Update: When asked whether the online requirement would allow exceptions for military personnel or consumers in areas without stable internet, Microsoft told us, "The blog posts on Xbox Wire detail everything we can share today. We look forward to sharing more details in the months ahead." Not exactly a comforting answer if you're an Xbox gamer serving overseas.

Filed under: Gaming, HD, Microsoft

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Source: Xbox Wire (1), Xbox Wire (2), Xbox Wire (3)

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U.S. Weighs Wider Wiretap Laws to Cover Online Activity

The Obama administration, resolving years of internal debate, is on the verge of backing a Federal Bureau of Investigation plan for a sweeping overhaul of surveillance laws that...

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Online sales of T-Mobile's Galaxy S 4 delayed, set for April 29th

Online sales of T-Mobile's Galaxy S 4 delayed, set for April 29th

Folks hoping to get their mitts on Samsung's Galaxy S 4 have had a long wait, and those angling to snag the device from Magenta's online store will have to wait a tad longer. The Uncarrier sent word tonight that the handset won't be available online on April 24th as originally planned thanks to an unexpected delay with inventory deliveries. Instead, online sales of Samsung's smartphone wunderkind will be pushed back to Monday, April 29th. Of course, folks who want to hitch a Galaxy S 4 to a T-Mobile plan can always waltz into one of the firm's brick-and-mortar shops starting May 1st. Head past the break to take a gander at the carrier's full statement.

Filed under: Mobile, Samsung, T-Mobile

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Pencarian Online Meningkat, Tradisional Jalan Terus

Sejak lima tahun yang lalu, pencarian online mengenai travel pada Google di Indonesia meningkat hingga 50 kali lipat. [...]

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