I have a 1992 Toyota pickup, base model, 2wd, 4 cyl, with 200k miles on it. I have been keeping a log on the oil level on the dipstick and how much oil I have been adding to measure how much oil the engine is burning. I have many measurements now. What is the length in mm on the dipstick compared...
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Menghindari Engine Knock Grand Livina
Untuk mengatasi ngelitik pada Grand Livina 1.5
1. Cara paling utama dan benar tentu pakai bahan bakar yang sesuai spesifikasi mesin. Apalagi kalo mobil masi baru, mesin cenderung masih bersih,kalo dr awal dikasi bahan bakar yang bagus tentu lebih baik
2. Secara rutin bersihkan sisa-sisa karbon di mesin dan saluran bahan bakar. Bisa dengan cara:
- Carbon Clean : Ruang bakar dibersihkan dengan cairan pembersih karbon, dilakukan di bengkel (Contoh: Rev, Firna, Hasta, Jasmin Motor dll). Rekomendasi dilakukan setiap 20.000KM, terlalu sering juga ngga bagus
- Fuel system cleaner : Dikasi cairan pembersih saluran bahan bakar. Cara pakainya dicampur ke bahan bakar, biasanya dosis satu botol untuk full tank bahan bakar, disarankan bahan bakar menggunakan octane 92 keatas, kalo pake 88 percuma
Setelah pake ini disarankan dilakukan italian tune up, mobilnya bawa ngebut, oper gigi di RPM tinggi, trus tahan bentar di RPM tinggi. Tujuannya untuk ngerontokin sisa-sisa karbon. Sangat tidak disarankan dilakukan di dalam kota, cari tol yang sepi, subuh biasanya Keep safety!! Disarankan tiap 10.000KM
3. Pakai octane booster. Ini solusi untuk yang masih pakai bensin octane rendah. Bisa pakai produk seperti speedholic, ethanol, alvenjo dll.
Dosisnya kurang lebih sama, satu botol untuk full tank bahan bakar
4. Turunin timing pengapian. Cara ini ngga disarankan sih, standar timing pengapian di 0, kalau bahan bakar yg dipakai ngga sesuai timing bisa diturunin supaya mesin ngga ngelitik, tp efeknya mobil lemot banget.
Ane pernah coba, bensin octane 88 turun timing jadi -1, tetep ngelitik, tarikan lemot. Dicoba terus sampe turun -6 baru ilang, tarikan ngga dicoba karena udah males nyobanya juga
Sekedar berbagi pengalaman, mobil ane di KM 70.000 udah mulai ngelitik parah (pakai octane 88), dibiarin sampe KM 75.000, di KM yang sama ganti oli, tune up + carbon clean. Bahan bakar diisi octane 95 + redline. Selanjutnya bahan bakar selalu pakai octane 95 atau 92 + booster (tergantung saldo di ATM ), sampai sekarang KM udah mau 85.000 udah ngga ngelitik sama sekali
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Studio game Epic menghadirkan 2 video terbaru hasil dari mesin game buatannya Unreal Engine 4 dalam gelaran Game Developer Conference (GDC).
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Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.
The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.
Filed under: Gaming, Peripherals, Software, HD
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