Xbox One: Microsoft won't charge fee for used game licenses, requires online check-in once every 24 hours (update)

Microsoft today unveiled plans to allow used games on its next game console, the Xbox One, ending speculation about fees associated with the process. "Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," a Q&A regarding Xbox One licensing fees reads. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers." There is an exception noted, as the above only applies to Microsoft-published games apparently:

"Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners."

You'll also be able to give your games to friends, though you must be friends on Xbox Live for more than 30 days and "each game can only be given once." It's unclear if the game can be given away to subsequent people by the receiver.

There's also a piece detailing how the console's always online requirement will work, with a check-in needed once every 24 hours if you're on your home console (you'll only get one hour offline on a friend's console before getting booted). Beyond serving to check whether the game license you're using is official or not, Microsoft says the requirement will, "verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend." Sounds to us like a way to get around issues associated with not needing discs post-install to play games on the Xbox One. The piece also notes that, "Games that are designed to take advantage of the cloud may require a connection." There's no word on exceptions for military personnel or people who live in areas without internet -- the minimum suggested speed to maintain a connection is 1.5Mbps.

Finally, there's a piece about privacy which adds some interesting notes about the new, required Kinect. The "Xbox On" wake functionality can be disabled, and Microsoft assures that a variety of privacy settings will be available right from initial setup.

Update: When asked whether the online requirement would allow exceptions for military personnel or consumers in areas without stable internet, Microsoft told us, "The blog posts on Xbox Wire detail everything we can share today. We look forward to sharing more details in the months ahead." Not exactly a comforting answer if you're an Xbox gamer serving overseas.

Filed under: Gaming, HD, Microsoft

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Source: Xbox Wire (1), Xbox Wire (2), Xbox Wire (3)

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Pinterest CEO Ben Silbermann: consumers will soon expect every service on every platform, mobile included

Pinterest CEO Ben Silbermann consumers will soon expect every service on every platform, mobile included

Ben Silbermann has found himself in a pretty swell spot. He's the CEO of Pinterest -- a company that was recently valued at $2.5 billion, despite not making a single cent to date. He took the stage today at D11 in Southern California, answering questions shot from Kara Swisher. One of the key points he made was on the topic of mobile. Swisher was asking about Pinterest's mobile efforts, and Silbermann suggested that in the very near future, asking such a thing would be borderline silly. "It'd be like asking a business today if they're a dot-com business," he said, suggesting that every business created in 2013 should absolutely have some sort of presence on the web.

It's perhaps due to the shocking uptake of Pinterest's apps. Said Silbermann: "A growing number [of users] use Pinterest exclusively on their phone or tablet. When we released our mobile apps, we were taking bets on how long it'd take for those to surpass our web traffic. I figured it'd take a few weeks. It was literally the day it was released [that the traffic was passed]. I think it's because phones and tablets are largely always around you, whereas you're not always around a [traditional] computer."

It's perhaps the token example of how consumers at large are moving away from needing a full-fledged machine at their fingertips, and the redefining of what a "computer" is for the newest generations.

Filed under: Internet, Software

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Eavesdropping 2.0: Samsung, Intel and Telefonica invest in voice recognition tech that anticipates your every need

Eavesdropping 20 Samsung, Intel and Telefonica invest in voice recognition tech that anticipates your every need

Human-machine interaction -- the term sounds so clinical, yet it's the most important relationship we need to foster in the 21st century. Which is why the venture arms of Samsung, Intel and Spanish telco Telefonica have sunk considerable funding into Expect Labs' voice recognition software, an investment the trio announced earlier today. The startup's prescient tech, known as the Anticipatory Computing Engine (or ACE, zing!), aims to guesstimate a user's actions or information needs by listening in on and analyzing real-time conversations. It's understandable if the prospect creeps you out -- it should -- but the end goal isn't to invade a user's privacy (though the data mined would be significant), it's to anticipate and assist.

That three major corporations with stakes in computing, mobile and home electronics would want to proactively invest in Expect Labs' tech is a no-brainer. Apple, Samsung and Google all already offer voice navigation services (to varying degrees of success) on smartphones and the potential for current smart TVs (defined by their internet connectedness) to get smarter and change channels or record programs independently would do well by their slack-jawed worshippers. What's more, practical applications for ACE aren't some far-off prospect; the tech could easily make its way into Samsung's next Galaxy S flagship. And then every other machine in your life not long after...

Filed under: Cellphones, Desktops, Home Entertainment, Software, Samsung, Intel

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Via: TechCrunch

Source: Expect Labs

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Genius.box wants to put a different experiment on your doorstep every month

Geniusbox wants to put a different experiment on your doorstep every month

There are a lot of things you can have delivered to your home on a monthly basis: magazines, hot sauces, underwear and beer are just a few. The second place winner at the Husky Startup Challenge, genius.box, takes that basic concept but replaces the Fruit of the Looms with simple to perform science experiments. Aimed at children between the ages of eight and 12, the projects inside each package teach a basic lesson in science, technology, engineering or math through a hands-on experience. All of the materials needed for each experiment are included, along with a lesson plan, instructions and "factoid" cards with tidbits of interesting trivia, such as the number of elements on the periodic scale.

The two boxes trotted out for demo day by creators Kate Pipa and Shivangi Shah covered the science and technology portions of the STEM equation. One was a kitchen chemistry set for growing crystals and the other a simple electronics kit, based partially around parts of a Snap Circuits set, that has kids building an electromagnet and lighting up an LED. This isn't exactly a return to hardcore chemistry sets of the past (you'll find no radioactive materials or poisons in here), but it's certainly a step in the right direction for an America whose love affair with science is on the rocks. Every four weeks a child would get a whole new educational playset for the target price of $20 a month. Which is quite a bit cheaper than your standard chemistry set or electronics kit. To be kept in the loop as genius.box works to get off the ground, sign up at the more coverage link.

Gallery: genius.box

Filed under: Misc, Science, Alt

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