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So I was browsing around and bumped into this little gem of a website from Time Magazine. It shows 30 years of Landsat images from around the world. All of them stitched together...
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Virtual water that actually looks close to water
Water almost never looks quite like water when it's rendered: there a lot of variables involved with a fluid splashing around, after all. But this virtual water looks pretty great.
The team at PhysXInfo made the software, called Position Based Fluids, that you see here. The simulation is running in real-time on a cheap graphics card, which makes the realistic flow of water impressive on its own. But the real treat is the aquarium-breaking at the end of the video, which must be complicated to simulate. It's enough to get gamers or special effects hounds salivating.
Check out PhysXInfo if you're interested in the technical details.
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From nanoparticles to galaxies, we can understand a lot about how our universe works--but it's hard to keep things in context. Can you really grasp how far you'd have to travel to reach Mars? Or wrap your head around the infinitesimally small size of a virus?
A couple of awesome animations will help. The first one, from London-based designers David Paliwoda and Jesse Williams, is an effective way to see just how far away Mars really is. It's shrunk down to a 100-pixel scale. Click here to open the animation.
When you've got Mars down, look at this incredible Flash tool created by Cary and Michael Hwang. It's from last year, and it's the second version of their "Scale of the Universe" animation, but having recently stumbled across it we found it well worth sharing.
You can scroll with a mouse or touchscreen, but I recommend using the slider at the bottom, because then you won't miss any of the lovely animated gifs--from wriggling worms to pulsating Cepheid stars. Click here to open it and enter the Scale of the Universe.
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