
It's not exactly the best birthday present ever, but today HP announced that webOS devices running version 2.1 and up will receive an automatic update to the App Catalog. The new code is needed to replace security certificate set to expire on July 23 that grants access to webOS cloud services. For the select few running older versions of webOS, fear not, for updating your devices merely requires manual navigation to the App Catalog, then grab and install the "HP App Catalog Update" application. Got it? Good.
Filed under: Cellphones, Tablets, Software, Mobile, HP
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The iam8bit collective has presented intersections of art and old-school gaming frequently over the last few years, and at an LA event during E3 this hand-built console will join the show. Designed "specifically with retro gaming in mind" and put together by artist Travis Chen, the iam8bit Entertainment System's hardware specs will be revealed at its public launch Friday night. The systems will be made available for purchase both in person and online, although price is still TBA just like the heavyweights from Microsoft and Sony. Is the promise of a retro gaming PC featuring some classic wood paneling not enough to draw you in? The exhibition also features work from more than 80 artists plus a real-life replica of Uncle Scrooge McDuck's money bin to celebrate Ducktales: Remastered. It's scheduled to run until June 30th, take a look after the break for the location and time.
Gallery: iam8bit Entertainment System





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Source: iam8bit
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A good acronym also hints at what it does, and Visteon's new intelligent in-car concept, HABIT, is a good example of that. The Human Bayesian Intelligence Technology system -- to give it its full name -- learns the behaviour of drivers so it can automatically change the temperature, heat the seats and drop that Biohazard album just when you need it most. Factors such as weather, time of day and real-time road conditions all play a part, plus, of course a log of all your typical in-car interactions. It promises to go above just warming your behind on a cold morning though, offering intelligence that would be able to divine local radio stations that play your kind of jam when you're out of town. It could also seamlessly mix these with your local / tablet / smartphone library and internet sources. Sound a little too creepy? Wait until you see the computer-generated demo video presenter past the break.
Filed under: Peripherals, Transportation
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Via: Autoblog
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I recently visited nasa as a tourist and there was an ex appollo 11 engineer available for questions. While discussing how little I know about science he said that when he retired last...
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Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn't use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible.
In a video demo with an Xbox 360 version of Skyrim and a modified Xbox gamepad, certain gestures and movements even automate menu selections like a macro. One instance shows the controller being split and held like bow and arrow, highlighting that both sides are tracked in relation to each other -- not to mention that the in-game character's weapon automatically changes without any menu-digging by the user. The current version is merely a wired proof-of-concept, but Mad Genius plans to eventually make it wireless and hit Kickstarter for funding. In the meantime, you can build up anticipation for yourself by checking out the nearly 10-minute long video demo after the break. All that's left is the inevitable Oculus Rift tie-in (like we've just done with this post).
Filed under: Gaming, Peripherals
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Source: Mad Genius Controllers (YouTube)
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Ive always wondered this. I remember back in school when we looked at a model of the solar system all the planets were laid out in nice circles emanating out from the central point...
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"The [story behind the history of Home] was about making an experience that flows through friends and people. We saw three ways that we could do this. One, we could go and build an operating system. Second, we could dig into Android deeply in order to see how we can we fundamentally change / fork Android to make it different. Or, we could build an app to make it different." Those were the words just spoken by Cory Ondrejka -- the director of mobile engineering in Facebook -- here at D: Dive Into Mobile in NYC. This, in fact, confirms that Facebook not only gave thought to actually crafting its own operating system in order to usher Facebook Home into the world, but moved forward with prototypes.
Host Kara Swisher asked the duo how far along things actually got, to which Ondrejka replied: "The OS path was the least fleshed-out of the paths. Mark [Zuckerberg] talked on launch day that he wanted to build something for everyone. It's hard to get to the type of scale that's necessary for us [when building an OS]. We wanted Home in front of hundreds of millions of people -- even a successful OS would only give that experience to a few of them."
The two continued to talk about Facebook's internal shift into mobile. At this point, the company has broken down most every wall between desktop and mobile, and Home is the first major product to ship under this new scenario. "You can see the engines throttling up," Schroepfer said, speaking of how fast updates will soon be coming to iOS, Android and beyond. In fact, he confirmed that the first major update to Home was coming "during the second week of May," while international users will start to get Home access on select Android phones today. And, while Facebookers have been testing Home on tablets, it wants to truly nail the experience on phones first before pushing it elsewhere.
Filed under: Cellphones, Software, Mobile, Facebook
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Mailbox for iOS launched with much fanfare in the winter, but it also drew more than a little flak for its reservation-based access system: it's hard to get jazzed for an alternative Gmail app when you're 297,045th in line to use it. The developer now believes that it has the capacity to handle new users as they come in, so it's pulling back the velvet ropes with its app's 1.2 update. Mailbox isn't just shedding notions of pseudo-exclusivity with the new revision, however. It's also improving swipe speed, introducing more time-sensitive message snoozes and slipping in a handful of minor UI tricks. Although some may lament the sudden rush of commoners into a once-elite club, we'd say 1.2 is an auspicious start to Mailbox's life in the Dropbox era.
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Via: Mailbox, SlashGear
Source: App Store
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In addition to announcing pricing for its 55- and 65-inch 4K TVs at its NAB press event, Sony unveiled updates to its Anycast studio-in-a-box. Sony has been offering its live broadcasting all-in-one for quite some time, but the Anycast Touch (AWS-750) unveiled today features several updates, including sliding dual touch displays. (The product looks more like a beefed-up Duo 11 than a bulky suitcase, which can't be said about earlier models from the Anycast line.) A tilt-screen function lets you split audio- and video-editing functions between the two panels, and you'll be able to bring up video sources just by tapping their thumbnails on-screen.
Aside from the new touchscreen design, the Anycast Touch offers all the A/V essentials: a video switcher, audio mixer, a special effects generator, an encoder and a scale converter. Video output tops out at 1080p with 10-bit processing, though other specs, such as display size, are TBA. Sony hasn't discussed pricing yet, but it did reveal that the Anycast Touch will go on sale in September -- we imagine additional details will surface before that far-off date.
Filed under: Home Entertainment, Sony
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