Xbox One: Microsoft won't charge fee for used game licenses, requires online check-in once every 24 hours (update)

Microsoft today unveiled plans to allow used games on its next game console, the Xbox One, ending speculation about fees associated with the process. "Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," a Q&A regarding Xbox One licensing fees reads. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers." There is an exception noted, as the above only applies to Microsoft-published games apparently:

"Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners."

You'll also be able to give your games to friends, though you must be friends on Xbox Live for more than 30 days and "each game can only be given once." It's unclear if the game can be given away to subsequent people by the receiver.

There's also a piece detailing how the console's always online requirement will work, with a check-in needed once every 24 hours if you're on your home console (you'll only get one hour offline on a friend's console before getting booted). Beyond serving to check whether the game license you're using is official or not, Microsoft says the requirement will, "verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend." Sounds to us like a way to get around issues associated with not needing discs post-install to play games on the Xbox One. The piece also notes that, "Games that are designed to take advantage of the cloud may require a connection." There's no word on exceptions for military personnel or people who live in areas without internet -- the minimum suggested speed to maintain a connection is 1.5Mbps.

Finally, there's a piece about privacy which adds some interesting notes about the new, required Kinect. The "Xbox On" wake functionality can be disabled, and Microsoft assures that a variety of privacy settings will be available right from initial setup.

Update: When asked whether the online requirement would allow exceptions for military personnel or consumers in areas without stable internet, Microsoft told us, "The blog posts on Xbox Wire detail everything we can share today. We look forward to sharing more details in the months ahead." Not exactly a comforting answer if you're an Xbox gamer serving overseas.

Filed under: Gaming, HD, Microsoft

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Source: Xbox Wire (1), Xbox Wire (2), Xbox Wire (3)

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How The FBI Will Analyze Thousands Of Hours Of Boston Bombing Video

Boston Marathon Bombing Suspects Tamerlan and Dzhokar Tsarnaev, two suspects in the Boston Marathon bombing, caught on surveillance camera footage released by the FBI last week FBI
An FBI forensic video instructor reveals how investigators will sort through reams of video footage in preparation for the eventual trial of Dzhokar Tsarnaev.

It was a 7-Eleven's security footage that helped trace Tamerlan and Dzhokar Tsarnaev to a Boston suburb the day after the U.S. Federal Bureau of Investigation publicly released photos and videos of the Boston Marathon bombing suspects. But that won't be the end of video evidence in this case. Now that Dzhokar has been captured, U.S. agencies will comb through thousands of hours of video captured on security cameras, people's cellphones and other sources, looking for evidence to build their case against Tsarnaev in court, Grant Fredericks tells Popular Science. Fredericks is a forensic video instructor at the FBI National Academy. He also manages the use of the National Multimedia Evidence Processing Lab in Indiana. It's an enormous task, but some technologies, both old and new, now make it a little easier. I talked with Fredericks about the tech tools he and his colleagues at the FBI use. The following comes from phone and email conversations last week and today.--Francie Diep

Police agencies are beginning to realize that the most prolific source of evidence available to law enforcement comes from video images. Police agencies are recovering more and more video at everyday crime scenes. More than they did a year ago, more than they did the year before.

The Boston terrorism attack is the best example we can imagine of how important video is.

There is no quick solution to mass processing of video evidence.
There's a number of tools that will examine a scene [in a video] and count how many cars went through the scene over a period of one or two or three hours. How many red cars went through the scene. How many people went through the scene, either going northbound, southbound, westbound, eastbound. How many people went through the scene carrying backpacks.

They have to be taught about what they're looking for. But through the algorithms, they can be taught to examine crowds of people and identify people with backpacks.

Human analysts still have to enter metadata into video clips. The GPS information or the GIS information can be entered in. Any observations can be infused and embedded into that information. Then it all becomes searchable. There is no quick solution to mass processing of video evidence. [The Boston] investigation will require a lot of experienced eyes.

Most videos we get are proprietary. We can't simply push "play" and watch it play. In the old days, it was on one format, VHS tape. I worked on a case in 2011 where there were 5,000 hours of video and over 100 different proprietary digital formats.

The amount of video that is now coming in will require a tool like Vantage from Telestream. This is a very new technology. We're going to be putting it into our lab [in Indiana]. It is an intelligent technology where we are be able to tell it, "Whenever you see a file with this header information, or this compression information, use this codec to play it."

What we'd be able to do is simply take clips from cellphones by the hundreds and drop them into a folder and then all that information would be transcoded and inserted into our forensic system the way we want it. That would make something that would usually take a team of analysts to work on over a full day, one person a couple of hours to get it all done.

My background is in television. I was a television reporter in Canada and then I became a police officer. In 2011, after the Stanley Cup riots, my department came to me-I'd already left the department, but they came to me and asked for assistance in processing 5,000 hours of video. We brought a team of 52 forensic video analysts who were part of LEVA, which is the Law Enforcement and Emergency Services Video Association. We processed those 5,000 hours in three shifts, working 24/7 for 14 days.

The investigation will require a lot of experienced eyes.
Any member police agency-the Vancouver police, Boston, the FBI, they're all members of this agency-they can call for an activation of our emergency response team. Then we would all come together and work within the Avid Media Composer system. Avid provides a shared storage environment that allows multiple agencies to work together on the same file. We would begin to infuse metadata and intelligence into video streams for future examination by investigators.

The FBI has not yet requested our assistance. We don't know if they will. But if they do, we will respond. They contacted us to determine our availability. So we had a brief meeting with them and we have a team that's on standby that could be activated quickly.

The video investigation and the rest of the investigation will go on for many, many months, if not years, down the road. They have a conspiracy case to put together. They have a huge criminal case to put together. They'll have to look at what lessons to learn. They'll want to examine every fiber of evidence, including the video, to see what they can learn from it, including, "Were these guys working alone?"

    



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After hours at NAB: A closer look at Red's Dragon upgrade operation (video)

After hours at NAB A closer look at Red's Dragon upgrade operation video

Red's clean room on the NAB show floor is typically no place for camera crews, but after adding a bit of protection, Red President Jarred Land gave us the green light to step inside the company's sacred space for a closer look at operation Dragon upgrade. (The $8,500+ sensor swap gives Epic cams the gift of 6K shooting.) The view from behind the glass wall separating spectators from technicians isn't significantly different, but we were able to get quite a bit more insight into how the process goes down, including stops at each of the workstations.

The temporary assembly center that Red built at the Las Vegas Convention Center is a miniature version of the company's primary facility in Irvine, California -- while Dragon upgrades are underway in Las Vegas, a structure that's estimated to be 20 times the size of the one here in Nevada is processing the updates remotely, though admittedly with far less fanfare. Join us past the break for an exclusive look at the process, live from Red's booth at NAB.

Gallery: Red Dragon upgrade eyes-on

Filed under: Cameras

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