Six months out, Nintendo's Wii U is a harder sell than ever

Nintendo's Wii U launched at retail just over six months ago to a lukewarm reception from critics. An even more tepid response from consumers followed, with week-one sales trailing behind those of its predecessor. A massive day-one patch, missing functionality (Nintendo TVii, anyone?) and an ever-expanding launch window for games, some of which still aren't available (Pikmin 3, anyone?) are just a few of the many issues that overwhelmed the discussion last November. Company head Satoru Iwata even publicly apologized.

In the past six months, things have only gotten worse, with slumping sales, next-gen competition and a lack of Wii U-centric games on the horizon.

As E3 2013 nears -- where Nintendo usually has a big press conference and won't this year -- we're revisiting the Wii U for an update, six months out. We're not delving back into how the hardware works (surprise, it's identical to last year!) so much as looking at the console's early promise in contrast with its current predicament. Join us after the break.

Filed under: Gaming, Software, HD, Nintendo

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The After Math: Exploring Glass, Apple's cash and Nintendo's no-go keynote

Welcome to The After Math, where we attempt to summarize this week's tech news through numbers, decimal places and percentages

The After Math Google Glass

We've been getting our first unfiltered experiences with Google Glass this week, which makes it the perfect time to go over some of the salient points up until now. At the same time, Apple sold more hardware, more apps and made even more money -- it was largely another good quarter for the Cupertino coffers. Add in a million-second game show and there are more than enough numbers to play around with in this week's After Math.

Filed under: Wearables, Apple, Google

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